![]() And I wasn't really motivated to follow the inter-mission intermissions either, with dialogue as eye-glazingly unreadable as the following: I'm not wholly shocked that there hasn't been a Netflix series based on the concept. People are sending you, whoever you are, off on missions to do something to stop the Alchemist from doing something else. There's something about an Alchemist, something about some bad thing he did at the end of Torchlight I (like anyone finished Torchlight I), and then it just starts. I'd love to interject here to detail what Torchlight II is about, but honestly, despite having watched the introduction twice I couldn't tell you a single thing about it. And I'm left wondering: am I just playing them wrong? Taking out purple-level bosses I hadn't really noticed I was fighting. But this time out, I found myself often barely paying any attention at all, and doing just fine. I can't imagine a way they could be all-consuming, considering how little there actually is to be doing at any one time. I've always played action-RPGs while doing something else. As much as I expected to gently sink back into a nice few days clicking through this 2012 game, it's felt a bit like a slightly annoying chore to do in the background while I finally get around to watching Mr Robot. And I've found myself feeling an enormous distance from them. Is this heresy? It feels a bit like heresy. ![]() At the time of its release, I confidently declared TL2 to be the better game, and yet one seems like it's still the dominant title in the field, and the other like a retro feature idea despite having most recently been released three months ago.Īnd my conclusion? Having replayed both a bunch in the last month, I still prefer Torchlight over Diablo! But, um, well, I'm not sure how much I actually like either. A wondering that probably reveals a damning lot, since Torchlight II was actually re-released for Switch, PS4 and XB1 in September this year, and I didn't even notice. ![]() With Diablo III continuing to be so popular, the same game finding a new audience and fresh buzz seven years on with its Switch release last year, I wondered if Torchlight II could do the same. I feel like I'm having a sort of ARPG existential crisis. These unique combos of enemies and abilities are a constant thorn in the player's side and working out the best way to overcome them is one of the joys of Torchlight II.Past Perfect is a retrospective column in which we look back into gaming history to see whether old favourites are still worth playing today. The sheer range of foes and their different combat abilities mean that the player will need to keep switching up their combat style, as they go from facing hordes of small rat creatures that try to overwhelm them, who are followed by a lumbering giant with a deflector shield. There is a lot of fun to be had in cleaving through hordes of monsters in a fast-paced combat environment, while slowly learning new skills and finding more powerful gear to make the player character stronger. Torchlight II is never going to win any awards for innovation or originality, as the gameplay is so close to that of the Diablo series that you would be forgiven for thinking that it's a mod for Diablo III. This might sound like a criticism, but Torchlight II retains all of the addictive and fun gameplay of the series that inspired it. ![]() The gameplay of Torchlight II will be familiar to anyone who has played an entry in the Diablo series.
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